About Martin
Career in Game development
In rough numbers, I could say, as of beginning of 2026, I harvest about 6 years of game development experience. The dates might have gaps and on different technologies, but in what videogame industry refers it would be about right.
Summary of this page:
Like a blog, I go through my experiences in different positions and companies and what I did in the middle as projects and learning paths.
Not too much detail here.
For more technical information check the projects page.
Early steps
Training and learning
In spite of being interested in Videogames pretty much my whole life, it became a plausible opportunity around 2018, when I got hired in a training camp to learn proper C++ in the Gaming Studio of a large consultant company.
The training was short, only a quarter long, but in that time I master C++ and started creating dumb games with SFML to be as close as possible to the code. The project is still visible in the gitlab repository HERE. Is painfully old and probably terrible, but it used to work and it was the first attempt of making a videogame with code.
From there I started digging into Unreal Engine to get more familiar with C++ development in a bigger engine. I started with simple tutorials to learn the basics about collisions, triggering events to do things and controlling the characters.
First hands on videogames
Participating in something big
Fast forward a few unfinished projects I started working on the game Dauntless for the studio Phoenix Labs. This is around 2019-2020 and it was my first big experience of game development in a big project. The experience was enlightening and the team flawless. We were in the UI team doing everything related to visual functionality or information displayed to the player. For me was insane. But I had to move on after a while.
Astronomical slide
Diverging from videogames
Mid 2020 I changed the field looking for growth and I ended doing python systems for satellite communication. It was interesting but once you realize a satellite is just an antenna that sometimes is available and sometimes is not, it loses a big portion of the excitement. So, once again, I decided to move on looking to restore my path in the gaming industry.
Return to the path
Building my way into videogames
In this period I knew I should be more proficient at game development and coding, so I invested some time and resources into more in depth courses. I joined a group in a university to learn more about Game Development using Unreal Engine. Most of the things I already knew but it was great to have a proper guide from beginning of project to the end, and to go through the things my team at Dauntless wouldn’t normally touch. Like gameplay activity or general game architecture.
The result of this was a more rounded project that until today I want to turn into a bigger game. At the moment is just about opening doors in expense of one’s humanity. But I promise myself it can be an amazing dungeon crawler.
At the same time and in order to widen the capabilities a little more, I learned a thing and a half about Unity and C#. Like at the beginning of the beginning I followed a few online courses to learn the basics. I managed to make a game about shooting zombies that’s cleverly called Zombie Nation.
Big GIG
Joining the backstage forces
After not being the best fit for a gameplay developer position in a new company, they decided to contact me again to offer a different role. It wasn’t exactly game development, it was more like technical support and tool development for the different studios inside the company that were developing different games in the Unity engine.
It was a great experience. Even though I wasn’t touching gameplay mechanics, I had to dig deep into several different games to add tools and infrastructure the company was offering to accelerate the development of the games. Things like chat systems, leaderboards or cloud saving.
The team was great and I even had the opportunity to travel to Brazil to meet them and do Indoor Skydive with a huge hangover since the company party was just the day before.
This one had a tragic ending. A random day at the end of November 2022 the leadership decided to cut 30% of the workforce. So I had to leave early. The outcome was positive somehow since it gave me the experience and time to find something more fitting to my intentions of developing games and not just tools. And it also allowed me to travel to the other side of the world to meet my long distance partner which at the time of writing is happily my wife.
The real game
Touching bare gameplay metal
After the grief of being cut off without warning, a trip to the beach and a lot of studying, training, portfolio making and interview processes, I managed to land the dream job. A company, also in the other side of the world, offered me to join the early development of a game that promised something maybe a little too big.
Since I was the only developer in that side of the planet, I was most of the time alone with chances of talking or meeting people way to early in the morning or too late in the night. It didn’t matter. The people was great and the project was going smoothly. So smoothly that the opportunity to move abroad came up and I packed all my things to move my life into Southeast Asia.
I spent 2 months and something in Malaysia. Shocked by the difference in culture and so many new languages, I learned more in those 2 months about life and meaning than ever in my life. And with huge hopes, I jumped once again a little more water to settle down in the Philippines, where my future wife and a cat were waiting for my arrival.
Fast forward some scope changes in the project and living lessons, I got married and left the project (With a heavy heart) looking for a stable future with my new family.
Next steps
What to do now
So here we are, in the present at the moment of writing. We have two cats now along with plane tickets to return to Argentina with my wife. Cats included. The process to make this happen was difficult and full of requirements and papers that I think we kinda have it covered.
So once landing, I hope somebody with the intention to invite me to join a game project is reading this because I will be happy to participate in a new adventure.